UX UI
DESIGNER

I spent years thinking design was about finding the right answers. Now, I realize it's about having the courage to ask the right questions. My journey isn't just about pixels or prototypes; it's a constant search for the 'friction' that precise point where a digital soul meets a physical body. I design because I am fascinated by how a simple interaction can shift someone's perception of reality. I don't just want to build tools; I want to create moments of clarity in an increasingly noisy world.

+5 Years of
Experience
+36 Projects
Completed
Prototype
Iterations

TANGIBLE INTERFACES

ARTEFACT EXPERIENCE

EXPE RIENCE

UX/UI Designer (Apprenticeship) | Thales Group

April 2024 – September 2024

Designing high-fidelity tactical touch interfaces for naval defense systems. My focus is on critical data interpretation and operational clarity under pressure. I develop embedded console prototypes for combat ships, optimizing operator workflows for extreme-stress environments. I work hand-in-hand with engineering teams to turn complex design concepts into agile, ship-ready realities.

UX/UI Designer (Hackathon - Future of Mobility) | Strate School of Design

November 2023

The Project: 'Future of Mobility 2053'. I led the rapid prototyping phase for a radical vision of future public transport. Within a multidisciplinary team, I defined user scenarios and delivered a viable concept pitch under strict Sprint constraints.

Graphic Designer & Event Coordinator | Roanne Agglo

June 2023

Crafting visual assets (print & digital) to boost youth engagement. I supervised recreational workshops and built a cohesive visual identity for local events, ensuring every pixel served the community.

TOOL BOX

Figma

Figma

Design Tool
AI

Cursor AI

AI Coding
HTML

HTML

Development
CSS

CSS

Development
JavaScript

JavaScript

Development
React

React

Framework
Blender

Blender

3D Rendering
After Effects

After Effects

Motion Design
Photoshop

Photoshop

Graphic
Illustrator

Illustrator

Vector
N8N

N8N

Automation
Godot

Godot

Game Design
TouchDesigner

TouchDesigner

Creative Coding
Rive

Rive

Interactive Animation

DESIGN THOUGHTS

I believe that design is a language of care.

"I don't do this job to fill the world with more 'stuff.' I do it because I believe our environment is too complex to be left unmediated. To me, a well-designed interface is a quiet act of empathy. It's about stripping away the ego of the creator to let the needs of the human breathe. I find that the most beautiful solutions are the ones that feel like they've always existed, not because they are loud, but because they are honest."

I feel that we are losing our sense of touch.

"In our rush to digitize everything, we've forgotten that humans are tactile creatures. My heart beats for the 'real', the weight of a handle, the resistance of a button, the warmth of a material. I am obsessed with bridging the gap between the screen and the hand. I find that when we bring physicality back into the digital loop, the interaction stops being a task and starts being an experience. I want to build a future where technology doesn't just sit in our pockets, but lives in our hands."

I am convinced that beauty is the residue of logic.

"For me, design is not a layer of decoration we apply at the end; it is the very skeleton of the idea. I believe that if a system is perfectly structured, if its purpose is clear and its flow is intuitive, it will naturally become aesthetic. I love the adrenaline of that transition, from a messy sketch to a high-performance prototype. But I love even more the realization that every curve and every line has a reason to be. I don't aim for 'pretty'; I aim for 'right'."

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